Both are worth maxxing long term but I’d suggest waiting until late game better to invest your points in abilities which are always active. The Exploit Weakness synergy skill increases pierce and bleeding damage while you the buff is active. The base skill provides an useful short term buff to damage, attack speed and big boost against beasts and beastmen. The extra OA is useless for bows / throwing weapons but the extra DA, speed and projectile avoidance are too good to pass up. You’ll want to max Premonition and Temporal Flux quickly through. The base skill can be left at one point until you’ve maxxed other important skills. Temporal Flux grants you extra speed, slow resistance and projectile avoidance. Premonition boosts your Offensive and Defensive Ability by 111 at 6/6. The base skill boosts physical, electrical burn and vitality damage. Wrath debuff is pretty short range so only useful for enemies that are pretty much on top of you. Personally I went with Trance of Convalescence for the extra tankiness and recovery but you could go Empathy for the adch. Trance of Wrath grants a short range electric burn dot, skill disruption and resistance debuff. Trance of Convalescence grants you health / energy regeneration and damage absorption. Trance of Empathy grants attack damage converted to health and damage reflection. You can only have one through so you need to make a decision. There’s zero reason you shouldn’t have one maxxed out and active at all times. It’s important to note that using the skill with all it’s synergy skills reserves a rather large chunk of energy.ĭream’s trances are all very good. Trail Blazing only requires one point for entrapment reduction, however, you can add more points if you want to reach movement speed cap and have spare points late. The base skill and Find Cover should both be maxxed. The Trail Blazing synergy adds 100% Reduced Entrapment Duration and more movement speed with each extra point spent. The Find Cover synergy adds a large amount of projectile avoidance and only adds a little bit extra to the skill’s energy reservation. Increases pierce damage and bleeding damage in general and adds a bit of extra damage to beasts and beastmen. Puncture Shot may be more useful to max early for chance to pierce through enemies, good for mowing down enemies coming at you. The Scattershot synergy causes your attacks to fire fragments on impact that inflict bleeding damage with some pierce. The Puncture Shot Arrows synergy increases piercing and bleeding damage and adds a chance for arrows to pierce. Greatly increases projectile avoidance and adds piercing damage. Pretty much the reason that Hunting is considered the ‘bow’ mastery.
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